TODAY'S EVENTS

Esports Saturdays Week 5 - College Hill
05/11/2024 10:30 AM EST
Esports Saturdays Week 5 - Hirsch
05/11/2024 10:30 AM EST
Esports Saturdays Week 5 - Lincoln
05/11/2024 10:30 AM EST
Esports Saturdays Week 5 - College Hill
05/11/2024 10:30 AM EST
Esports Saturdays Week 5 - Hirsch
05/11/2024 10:30 AM EST
Esports Saturdays Week 5 - Lincoln
05/11/2024 10:30 AM EST
Fall Guys - Mother's Day Special
05/11/2024 08:30 PM EST

DAILY QUEST

2024-05-11
Mad Harry Art Challenge: Super Smash Bros. Ultimate
5
+ 500 XP

WEEKLY QUESTS

S8W6
Original Meme of the Week
17
Clip of the Week
20
Gaming Photography
15
What's the Super Rush? Balmy Dunes
9
Experience is gained through combat
5
I need a Hero: Bed Time (Ana)
4
Fruit Ninja High Score (Classic Mode No Power-Ups)
17
No No Not I, I Will Survive
3
Kirby Classic Mode Easy Run
6

Load screen tip

Channel 3 has a subscription called Turbo that costs $5/month. THIS IS COMPLETELY OPTIONAL. Turbo helps support the platform, and gives you access to special features and the ability to unlock certain prizes.
For the sake of argument, based on the dictionary definition, yes, technically *most* video games require a specific physical skill. I can mentally grasp the concept of a flip reset in Rocket League, but can't physically maneuver the controls to make it happen. HOWEVER...

Continued in comments VVV
Should professional gaming (E-sports) be considered an actual sport?
47
Light mode
0
I think a deeper dive is, should E-sports competitors be considered "athletes". But then, there are a lot of sports that fit the definition, where we could look at the competitors and raise the same question. Athlete implies a certain level of physical fitness. It seems that the definition of sport and athlete kind of hinge on one another. Chicken and egg situation.
 
If you label something a sport, then by definition, the competitors are labeled athletes, which also have to fit a certain definition. If those competitors can't fit that definition, then can it be considered a sport?