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Daily Quest

Wishlist MechAnimals on Steam
9
Daily: Feb 5
333 XP
Follow MechAnimals on Kickstarter
10
Daily: Feb 5
333 XP
Rocket Racing
I've put off rating this game for a while because originally I wanted to give it a three. It was fun, but a lot of question marks. I didn't understand the drift mechanics in terms of maximizing potential. People were just so fast, straight gone most races, and I wasn't sure where to look to learn to get better.

Insert time trials. Time trials and time trial challenges changed everything for me. All of a sudden, every question I had, every little thing that didn't make sense started to make sense, & it just suddenly clicked for me.

The cars drive so smoothly. Being able to flip around from surface to surface, hitting boosts, maintaining speed with drifts. The tracks are so much fun, vary in difficulty. The ranked lobby system is so nice as well because you either race with your rank, or you race above your rank & quickly advance to get to the difficulty you should be racing against.

The boosts are such a strategy move. How quickly can you build one up? How long do you want to wait to build up your next? Do you want to save them for later use back to back, or use it at specific places?

The cars drive so nice, the tracks are beautiful, the racing is so much fun, the time trials are very very helpful along with the most recent update to time trials with being able to quickly reset, see times, and go against your ghost. There are things I tried to take from Mario Kart (in terms of drifting) that *DO NOT APPLY TO ROCKET RACING* which was something I had to realize & learn to also help get better.

I feel like it's a steep learning curve to get from step one to step two, but once you get to step two: the curve/steps after that are significantly less steep (almost flat).
Started: 8/19/2024
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