Barbie
Game Series
Barbie is a fashion doll created by American businesswoman Ruth Handler, manufactured by American toy and entertainment company Mattel and introduced on March 9, 1959. The toy was based on the German Bild Lilli doll which Handler had purchased while in Europe. The figurehead of an eponymous brand that includes a range of fashion dolls and accessories, Barbie has been an important part of the toy fashion doll market for over six decades. Mattel has sold over a billion Barbie dolls, making it the company's largest and most profitable line. The brand has expanded into a multimedia franchise since 1984, including video games, animated films, television/web series, and a live-action film.
Games in this series
Barbie and the Three Musketeers
Part of the Barbie series
A video game based on the film was released for the Wii, Nintendo DS and Microsoft Windows published by Activision and developed by WayForward Technologies. It is a 2D platformer where you control Corinne, and later Renée, Viveca and Aramina, each one with their own special abilities, across 15 levels that loosely follows the events from the movie, with some scenes from it being used as cutscenes between certain levels. Each level contains 100 coins that can be collected to be spent in a shop run by Viveca where the player can buy additional clothes for the characters to wear during the game, as well as screenshots taken from the movie that can be viewed in a gallery. All versions of the game are the same except for the Wii and Windows versions having smoother graphics and instrumental music. Game Director, Adam Tierney, wanted to make sure that the game's combat incorporated the dancer-like quality to the movement as seen in the animation. Mixing dancing and fencing with a Shaolin sword-fighting flair, they were able to achieve this, and the characters weren't just re-enacting canned slashes over and over. In addition, each of the 4 playable characters were given abilities as an homage to NES-era games. For example Corinne could hang from ceilings like Grant Danasty in Castlevania III: Dracula's Curse, while Viveca used long ribbons to swing in the air like Nathan 'Rad' Spencer in Bionic Commando. None of these ideas came from the film, but the freedom provided by the producers at Mattel and Activision, made for a much more fun and interesting game.
Release Date 1984-01-01

151d @dan Game added to Channel 3 library