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Barbie and the Three Musketeers
Part of the Barbie series
A video game based on the film was released for the Wii, Nintendo DS and Microsoft Windows published by Activision and developed by WayForward Technologies. It is a 2D platformer where you control Corinne, and later Renée, Viveca and Aramina, each one with their own special abilities, across 15 levels that loosely follows the events from the movie, with some scenes from it being used as cutscenes between certain levels. Each level contains 100 coins that can be collected to be spent in a shop run by Viveca where the player can buy additional clothes for the characters to wear during the game, as well as screenshots taken from the movie that can be viewed in a gallery. All versions of the game are the same except for the Wii and Windows versions having smoother graphics and instrumental music. Game Director, Adam Tierney, wanted to make sure that the game's combat incorporated the dancer-like quality to the movement as seen in the animation. Mixing dancing and fencing with a Shaolin sword-fighting flair, they were able to achieve this, and the characters weren't just re-enacting canned slashes over and over. In addition, each of the 4 playable characters were given abilities as an homage to NES-era games. For example Corinne could hang from ceilings like Grant Danasty in Castlevania III: Dracula's Curse, while Viveca used long ribbons to swing in the air like Nathan 'Rad' Spencer in Bionic Commando. None of these ideas came from the film, but the freedom provided by the producers at Mattel and Activision, made for a much more fun and interesting game.
A video game based on the film was released for the Wii, Nintendo DS and Microsoft Windows published by Activision and developed by WayForward Technologies. It is a 2D platformer where you control Corinne, and later Renée, Viveca and Aramina, each one with their own special abilities, across 15 levels that loosely follows the events from the movie, with some scenes from it being used as cutscenes between certain levels. Each level contains 100 coins that can be collected to be spent in a shop run by Viveca where the player can buy additional clothes for the characters to wear during the game, as well as screenshots taken from the movie that can be viewed in a gallery. All versions of the game are the same except for the Wii and Windows versions having smoother graphics and instrumental music. Game Director, Adam Tierney, wanted to make sure that the game's combat incorporated the dancer-like quality to the movement as seen in the animation. Mixing dancing and fencing with a Shaolin sword-fighting flair, they were able to achieve this, and the characters weren't just re-enacting canned slashes over and over. In addition, each of the 4 playable characters were given abilities as an homage to NES-era games. For example Corinne could hang from ceilings like Grant Danasty in Castlevania III: Dracula's Curse, while Viveca used long ribbons to swing in the air like Nathan 'Rad' Spencer in Bionic Commando. None of these ideas came from the film, but the freedom provided by the producers at Mattel and Activision, made for a much more fun and interesting game.
Release Date 2009-11-03
Developer(s)
Publisher(s)
Rating / Parents' Guide
Mild Cartoon Violence
This is a side-scrolling adventure game in which players assume the role of Barbie on her quest to become a musketeer. Barbie and her friends traverse castles and rooftops, jump across platforms, and face various villains (e.g., soldiers, scarecrows, rats, wolves) along the way. Barbie can attack enemies with her sword, resulting in swiping sounds effects and groans/squeals.
System(s)
   Wii | Nintendo DS | PC

148d @dan Cover
148d @dan Game added to Channel 3 library