Here in the Search nav, you can.... SEARCH. Start typing a game or gamer, it will autosuggest. Press one to go, or hit Enter to get the full search results.
Below the searchbox, you'll see recent games, gamers, clubs, events, and quests you've visited.
Below that is the full site map with all of the different pages on this platform. Most of these are accessible in the other navs too. But here they're all in one place, if you're into that sort of thing.
Jump in a virtual or IRL event, tournament, or league. Participate in a Quest (a gaming challenge that you can do any time). Channel 3 has something for all skill levels, including gaming-focused daily minigames.
Go to Events below to search for real-time tournaments or other events. Quests will show you offline challenges you can complete at any time.
Channel 3 is gamified. Most things you do here earn XP, which you can use to unlock cool stuff.
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The heart of Channel 3 is rating and reviewing video games. What are your favorite games of all time? How about least favorite? The more games you rate, the more personalized Channel 3 becomes. You can even rate systems and make lists.
Press Games below to go to navigate the entire list of games. Or go Search.
Go to Lists to make collections of games. Channel 3 can be your game tracker, like Goodreads or Letterboxd for video games.
You can also rate and review video game systems. Which system did you start on? Press Systems below and go drop a review.
Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants
4/23
Tales of Kenzera™: ZAU
4/25
Another Crab's Treasure
4/25
The Epyx Collection: Handheld
4/26
TopSpin 2K25
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You may have friends here already, or you may meet your next lifelong squadmate here. Either way, Channel 3 is most fun when you find your people and can have friendly competitions and participate in challenges together.
Below you can navigate all the gamers, clubs, and causes on Channel 3.
If you'd like to create and run a Club, submit an New Club Request.
Whether it's 1 to 2, or 99 to 100, leveling up is the best feeling in the world. On Channel 3, when you participate in quests, when your post gets 1Up'd, when you crush a daily minigame, you get XP. Get 1k XP, and you level up and unlock rewards. Rewards can be custom reaction GIFs, cool backgrounds, or prize wheel spins for IRL gaming gear or in game currency.
Turbo is an optional subscription for superusers. You don't need Turbo to enjoy Channel 3. Turbo users get early access to new features, and are able to unlock more levels in a season.
On Channel 3, seasons last 3 months. They will always run January 1 - April 1, April 1 - July 1, July 1 - October 1, and October 1 - January 1.
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I don’t get it. I spent so much time in menus that I felt like I was at work. The gun fights were cool. Bethesda needs to change their model to keep me from missing Skyrim in every other Bethesda game I play.
Still playing this one but if the last one was any indicator, I should be absolutely blown away by a beautiful landscape, smart button design, and an upgrade system that keeps me coming back for more.
I think this game knows what it is and it does that really well. Super fun, accessible way to shoot up zomboz. The mechanics can get deeper if you want, but it doesn’t matter for having a good time. Cross-platform is a huge plus in my book.
Overwatch is good for what it is, but my pain points with it are the limited lobby options and not having a chance at winning unless you have a pre-formed squad of buddies.
The story-driven games get me every time. While there are some complex mechanics that demand some video-game know-how, I love this series for dropping you into the middle of a movie where you get to watch the characters develop in a stunning, super realistic world.
This game looks amazing. The controls feel snappy and responsive, and it’s a logical progression of @ubisoft’s Assassin’s Creed Black Flag mechanics. But the islands are sort of devoid of life, making exploration not that rewarding.
I appreciate the tongue-in-cheek direct copy of Pokemon, but also kind of hate it for that reason. The game is also a little clunky and reminds me of some of the creative maps in Fortnite, complete with bugs and graphical familiarities.
I wish this game was on every dang system because there’s a big hecking shortage of quality co op games and this one just scratches the “just one more run” itch so well.
This release on Switch was plagued with bugs and tough controls. I love the concept - playing through the games and things the characters do on the show, but it was functionally poorly executed which was a real let down.
Not many reboots reinvent themselves for the better. The old adage, “If it’s not broke, don’t fix it” comes to mind. But I low-key wouldn’t be mad if all of the GoW games were remade in this style. Incredible, emotional storytelling, addictive and variable combat, and rich lore all rocket this game to one of my favorites I’ve ever played.
Just finished Risk of Rain Returns, which is a remake of Risk of Rain. The game definitely holds its own even 10 years after coming out. Even in a 2D world, the level design is creative and leaves room for exploration and discovery. Some items can only be unlocked after completing achievements, so there is always a reason to come back for another run.
I'm a sucker for rogue-likes, and this one is no exception. I really appreciate the advanced customization that becomes unlockable the more you play and find. The worlds are cleverly crafted with seemingly endless amounts of hidden gems and corners to explore, which encourages upgrading characters' transversal skills and always leaves me saying "just one more run".
In a time of open-world games, a linear adventure is generally a good refresher. Some of the combat is repetitive and unchallenging, which I suppose is the nature of a hack ‘n slash. It’s fun and over the top, but leaves something to be desired for being replayable.
This game is so fricking good. If you love Elden Ring and Dark Souls and Bloodbourne and Sekiro, this game is like the sappiest, most haunting love letter to all of those games. The combat, weapon types, and game mechanics are all just so smooth and stunning. In some ways, it’s a lot easier than From Soft games, but in others, it’s a lot harder. Much bigger emphasis on perfect blocks, a little more simplified stat system, and an incredible interpretation of the Pinocchio fairytale if it was written by H.P. Lovecraft. This game is a must-play for anyone waiting on Elden Ring DLC.
I so appreciate the emphasis on making a game that was already well loved essentially a sandbox. It’s a creative’s dream and only improves on BOTW in terms of inventory navigation and UX quality of life.
This is the Hogwarts game I wanted every single Harry Potter game that came out in the 00s to be. The open world is stunning and while the story can get a little dry and there aren’t a ton of different enemy types, the great thing about it is the exploration and enjoying the world.
I was a huge fan of Gauntlet Legends back in the day on N64 and later Baldur's Gate on PS2. The top-down, dungeon crawling, magic casting madness was a ton of fun, and Diablo IV feels like a nostalgic nod to those origins while also keeping it fresh with flexible leveling up/respecing AND a great story.
I'm happy this game is free to play, and seeing the likes of Scooby-Doo's Shaggy in a game is always a high spot. Smash definitely feels more thought through but it will be interesting to see this game's progression.
I grew up loving these movies and books. Being able to step into Hogwarts and interact with all of my favorite characters are one of the key reasons why I still play games today.
Really interesting take on 1930s-40s gangsters. The first is clunky after playing the second, but it does a great job immersing the player in the time period.
Really lost the appeal the earlier ones had with the introduction of MMO FPSs. I'm definitely a story-driven gamer, and the market is flooded with these types of games.
Reading about WWII in school while playing this game was an interesting way to spark my imagination and love for history. Asking questions like "What did it look like? What was happening? How did people respond?" and seeing them answered virtually made a level of respect and empathy for the people who actually went through it possible.
I understand that 'world as a sandbox' could be fun in principle, but it's almost like that movie "The Purge" - instead of running around looting I'd be under my kitchen sink crying.
The graphics and concepts of these steadily improved over time, which one would hope. I always appreciated the emphasis on cooperation with your NPC squad.
Oh man, where to begin with this one... it has just about everything I could ever want in a Star Wars RPG. Nice progression system, thoughtful level design that remains true to the story, creative enemies, explosive move sets, and a PvP mode of JUST lightsaber battles with characters not playable in the main quest. Spent many, many hours on this one.
Fantastic follow up to the LOTR Return of the King/Two Towers games. More customization options and move sets were a great touch. Super fun hack-n-slash.
Interesting story that gave you a behind-the-scenes look at events taking place in Middle Earth while the Fellowship was on the main adventure. Normally, I'm not a fan of turn-based games, but the animations, challenges, armor, and weapons kept gameplay fresh and entertaining.
Fantastic adventure game! It was so nice to have an adventure game interpretation of a book even before this was a live-action movie. I remember the platforming and combat being fun, but had some clever stealth elements too once you found the Ring.
I felt that Shadow of Mordor's concept worked really well, but Shadow of War detracted from the overall experience by doing too much copy/paste and rinse/repeat. It was a really nice touch to have the nemesis system carry over from one game to the next though!
I played this game around the time the N64 was released. All of my friends were playing Ocarina of Time, and my parents said I "didn't need another gaming system". Happily, we had a computer, and I spent hours with Hype fighting brigands.
This is one of the first games I owned for SNES. The 2-player view was more interactive than the traditional top-down, horizontal view. I remember slide tackling being particularly satisfying.
I really wanted to get into this game more but it's really intimidating starting out. I think I ran out of oxygen 5 minutes in. Gotta have a bit more direction in resource-gatherers.
I distinctly remember fighting all of the bosses as the transformer-like thing (it's been a few years ok?) and unlocking their codes to play PvP. Good fun in this game.
All of these games were great and did a fantastic job making stealth entertaining, incorporating various move sets to work through obstacles instead of waiting 10 minutes for a guard to turn around. Loved the animation style as well.
Playing this game without VR definitely knocked a star off of my rating. So much is lost - the cockpit detail and immersive feel just aren't as prominent on a screen. That said, the flight controls and story were really fun!
Really good Souls-like adventure without all of the specs and weapon scaling and intense difficulty. Dare I say, Dark Souls for people who don't like Dark Souls? The weapons and abilities are fairly straightforward, but that doesn't seem to matter given the variety of enemies and flipping beautiful art style. Highly recommend as an online co-op adventure as well.
I have a hard time comparing this game to the likes of BotW, but given the time it came out, it's a solid game with good mechanics and play. It's fun to see how certain aspects of the Zelda franchise have evolved or stayed the same over time.
A bit overwhelming honestly. I do appreciate a little linear progression, but you could play this game for hours without starting the main quest line. It didn't work for this game.
Really interesting concept for a game. Fun gameplay but the dialogue and diplomacy got tiring when all I wanted to do was progress in the story and fight more enemies. The environment was a bit too copy/paste for my taste, in particular the hubs in the different cities were all the same layout. Still worth playing.
Growing up on the OG Pokemon GameBoy games, this felt gimmicky to me. But I know people spent/spend a lot of time on it. You can spot them in the wild pretty easily.
I loved getting to interact with Disney characters when I was a lad. The menu-action selection mechanic for everything is clunky for all of these games, but the second one definitely improved over the first.
I thoroughly enjoyed the call-back to a good old fashioned side scrolling Mario game. This title did a great job paying homage to the early titles while also making this one look modern.
Gotta have a good story mode, but generally FPSs aren't particularly captivating for me. That said, I really enjoyed the environment and detail factors for this game.
I'd love to see a re-release of this game. imho I think it was slightly ahead of its time. The story is great, and the ability to choose your path is fantastic.
Really cool remake. I love to see the dramatic changes and improvements from games that originally came out on much older generations when they're brought to current-gen platforms.
This came out the year the Pacers went really far in the playoffs. I wasn't super into sports ball, but my friends and I had so much fun recreating the games we watched on TV in this game with the same rosters.
Lots of time spent with my buddies after school on this game. Playing this one in tandem with the SNES version, the experience was mind blowing on the N64.
I had a lot of fun working through the campaign on this game. Great co-op experience. The progression is unique in that you don't get every boss or unlockable on your first playthrough. The area progression is procedurally generated with the same general storyline, so it feels different each time and has a ton of replay value.
Disclaimer: I'm not a competitive FPS guy
Hot take: That said, I didn't really understand the hype surrounding this game. The campaign was alright, but the multiplayer was toxic.
I love the LEGO retellings of my favorite stories. Comedic, accessible, and lots of discovery are a great winning combo. The couch co-op could be more smooth.
The level design and game concept were great, but the controls were far too clunky to be accessible. I'm glad FromSoft kept working and improving the concept.
Definitely one of the best in the series. It seemed many of the mechanics introduced in the original finally felt complete in this game. The controls were smooth, characters were compelling, and the environment was immersive.
Not my jam but I know lots of people love this game. I can see why after only playing it a couple times. I appreciate the seasonal releases and updates. But the gameplay itself is not for me.
I want to love this game purely on principal alone. The concept is great and well executed, the car designs are cool, and I love rumble mode. I getting your car to launch through the air like a space ship while also aiming at a moving target is a mechanic I'll probably never master.
Another fantastic roguelike. The spells and load out, level randomization, and co-op make this game so fun and constantly replayable. I loved working through this one.
The only reason to own an OG Xbox imho. I have a hard time thinking of any predecessor quite like this game. The co-op and PvP were both great experiences!
I don't like turn-based games, but this turn-based game doesn't feel like a turn-based game. Arguably one of the best. I'd love to see a graphical update on current generation consoles.
Clunky, square-peg-in-a-round-hole kind of feeling, but that didn't stop me from trying to land that gosh dang plane without blowing up over and over again.
Now this was a GAME. Platforming was fine, but it was probably the first game that I paid attention to the environment and atmosphere. I loved these movies as a kid and loved playing the game and seeing familiar faces.
Loved this game. Does it make sense that Yoshi can launch eggs? I guess, maybe, probably because he's a dinosaur. Are there little Yoshis in those eggs? Anyway, I thought the level design was super interesting and fun.
Heavy stealth games are not for me. If that's your thing, great! By the time I woke up from my nap waiting for the guard to walk a different direction, I had forgotten what was happening in the story.
The Return of The King expanded on the incredible foundation build by The Two Towers, adding more characters to the playable list, with more styles and abilities, intertwining all of the storylines for the main characters. I love these games.
I don't think I've played another game that was as faithful to the cinematic adaptation of the story as The Two Towers game. The progression system, unlockables, and playing the story as different characters with different fighting styles was super fun.
I felt the stealth was overkill and unnecessarily difficult. It wasn't for me, but I know others enjoy waiting 10 minutes for a guard to turn their back so you can crouch-walk by over the broken glass - oh shit he turned around and shot me now I'm dead.
The Ezio storyline made AC for me. The first one was ok, but two through the rest of Ezio's journey were compelling, surprising, and thoroughly enjoyable.
I played Arkham City before Asylum and that probably ruined the perfect 5-star rating from me. That said, loved the gameplay and story and the mechanics were solid.
It’s really incredible to see how far MK has come since SNES. I loved the concept back then and love it even more today. All of the characters, unlockables, tracks, items - Nintendo has been ever consistent with this game and knows what its players have come to expect. Accessible to all, mastered by few, and always fun.
Personally I would trade the graphics improvements to not have the health nerf every time you die. Because you die a lot. And less health means more dying, which means less health, which means more dying, which means (help I'm stuck) less health, which means more dying -dies-.
Super fun puzzles and exploration - Square Enix did a wonderful job capturing the nostalgic elements of "Tomb Raider". I thoroughly enjoyed the unrefined take on Lara which played nicely on Alicia Vikander's portrayal of her.
This is a great addition to the AC franchise. Gorgeous and compelling, playing as a freakin' axe-wielding Viking had me loving exploring England. While on par with the "rinse and repeat" model we know from all of the AC titles, this one is definitely a worthy addition to the lineup.
And then there was fire. DS3 is easily the best of the Dark Souls games imho - everything from how the world is connected and overlaps to the weapons, specs, combat, and weapon arts leave this title begging to be played again and again. The game makes several improvements on the franchise over DS2, doing away with the cruel health nerf every time you die. The bosses are punishing, the world is forlorn and beautiful, and the player has to discover for themselves their purpose and next steps.
Infinite is a great installment to the Halo franchise and the campaign feels like a love letter to the OG and Halo 2, but the lack of multiplayer content leaves something to be desired. Hope 343 has more lined up later on for this title.
I could go on and on about this game. I love Batman as detective - and this one definitely delivers on that concept. The gadgets, the puzzles, the flying around the city, the plot twists, the combat… just good old fashioned Bat-fun all day long.
What started as a controversy with micro transactions lead to a robust and hecking incredible Star Wars experience... eventually. Some of the drawbacks of Dice's first Battlefront (ex no single player content) were addressed, and more modes allow for diverse gameplay. Couch co-op was one of the biggest selling points on the OG Battlefronts, and I still missed it in this game.
The environment, weapons, and looks did a great job making this feel like an authentic Star Wars game. Lack of single-player content and Galactic Conquest were the immediate drawbacks on this one.
The souls-like elements were a perfect addition to this game. I loved the combat mechanics and discovering shortcuts, but the map layouts without any sort of fast travel made retracing your steps difficult. That said, getting a perfect blaster deflection is one of the most satisfying things I've done in a game!
There's nothing quite like activating star power on a solo you know you'll slay. This game was super fun and introduced me to a lot of music from the 70s and 80s I wouldn't have otherwise heard.
One of the first games I owned. Going back 20+ years later just to find the shortcuts was arguably even more satisfying than beating the game the first time. Cheers to you, the OG illusory wall!
This game was groundbreaking in its Galactic Conquest mode. Playing through multiple eras on either side, in space, with heroes and villains, and in key locations still makes this game one of the few that manage to capture the magic and wonder that I felt when watching 'A New Hope' for the first time with my dad.
The Skywalker Saga does an incredible job paying homage to the Star Wars universe, even including an Easter egg for the chart-topping "Seagulls: Stop It Now" by the mad geniuses over at A Bad Lip Reading featuring Luke and Yoda on Dagobah. Spending hours destroying the environment, experiencing the fighting styles of Darth Maul to Mace Windu, and the ever-hilarious cut scenes have all of the charm and magic I expect from a LEGO Star Wars game while also bringing something new to the franchise. This is a must-play game for any Star Wars fan.
I still don’t know anything about Final Fantasy but this game is super nostalgic. Probably one of the first titles I played when making the jump from SNES to PS2.