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Humans are long gone. Will your lumberpunk beavers do any better? A city-building game featuring ingenious animals, vertical architecture, river control, and deadly droughts. Contains high amounts of wood.
Release Date 2021-09-15
System(s)
PC
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About the Game
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.Beaver societies
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has a unique style, buildings, and gameplay traits. Choose what fits your playstyle!
Wet and dry seasons
Prepare your settlement for recurring droughts. Stockpile on food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable.
River control
Beavers of the future have millennia of experience in water engineering. Put up dams and floodgates, dig canals with explosives, and redirect rivers to bring life back to the wasteland. Just be careful with that dynamite.
Lumberpunk
Turn timber into sophisticated machinery – from water wheels and sawmills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Bots
Supercharge your colony with mechanized beavers! Power them up, maintain them, and you'll get extra efficient workers for almost any job. They will literally move mountains for you thanks to their unique ability to put up land blocks.
Vertical architecture
Create a thriving beaver settlement using a vertical architecture system. Space is limited, so stack lodges and workshops on top of each other, construct platforms and bridges, and set up a power grid for your growing population.
Day and night cycle
Build a multi-district city with efficient production chains and nighttime activities. Follow the lives of individuall
388d | @rey | Game added to Channel 3 library |