"I Am You From The Future! No Time To Explain, Follow m-OH CHRIST!"Chase your future self through time and alternate realities while fighting giant monsters, collecting hats, and eating cake! No Time To Explain is a game about Time Paradoxes, Jetpack Guns and Ribs In People's Eyes.
Release Date 2024-08-16

Steam Greenlight


Let's Plays & Impressions

  • "Phenomenally Funny" - Smosh Games
  • "Crazy Right Off The Bat" - Game Grumps
  • "I have no idea what is going on in this game. Not a single clue." - TotalBiscuit (playing a pre-Steam release version)
  • "TOO MUCH AWESOME!" - Markiplier


    About the Game

    "I Am You From The Future! No Time To Explain, Follow m-OH CHRIST!"

    Chase your future self through time and alternate realities while fighting giant monsters, collecting hats, and eating cake!

    No Time To Explain is a game about Time Paradoxes, Jetpack Guns and Ribs In People's Eyes. It's a comedy platformer featuring great music, voice acting and gameplay that becomes more ridiculous as you go.

    Key Features

    • USE THE POWERFUL FUTURE CANNON as a gun AND a jetpack!
    • PLAY AS NEW CHARACTERS to blast, beam, slingshot and catapult yourself through fire, acid and fairy-cakes!
    • TEST YOUR GUN-GLIDING MASTERY: There are 60 wearable hats hidden around these levels, but where are they?
    • FACE OFF against giant monsters from alternate timelines, including the most horrific of all: your evil alternate self!
    • Kill giant alien crabs!
    • Eat cake!
    • Fight sharks!
    • Jump on stuff!
    • Play fullscreen!
    • Perform awesome dance moves while wearing collected hats!
    • Play different versions of yourself from the future!
    • Fully original Soundtrack!
    • Create and share your own levels in the built-in Level Editor!

    About tinyBuild


    We're an indie game development and publishing company. No Time To Explain is our first game. It came out of a successful Kickstarter and Greenlight adventure. Since No Time To Explain, we started helping other developers with their games. Here's what we're working on: