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Michael Irwin
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Tom Clancy's Splinter Cell
When I was in my early twenties Tom Clancy's Splinter Cell was one of my favorite series. This particular game was one that I had mastered from one end to the other on the hardest difficulty while sitting backwards in the chair, blindfolded, gargling water and humming the national anthem. Flash forward twenty years and I was able to relive the magic thanks to the backwards compatibility of the Xbox Series X… or so I thought. I died so many times in the first level between two incredibly long checkpoints that I might as well have been playing Dark Souls for all the frustration it caused me.

“How did that guard see me when I was hidden behind that door?!”
“Why does every enemy in the entire level come running when I pass a silent fart in the shadows behind a dumpster?!”
“Why does it take 20 rounds of ammunition to shoot out a lightbulb six feet away from me?!”

So, this is how I learned that there was more than one version of Tom Clancy’s Splinter Cell. The Xbox version, being the original release, was known for being the more difficult and challenging version. Twenty year old me would be in tears to know he had been playing the kid’s version on his PlayStation 2 all those years. After learning this new-found factoid I put on my Dark Souls pants (the brown ones) and prepared myself to beat the game at all costs. I pushed through that first level, got in my zone, and eventually found that it really wasn’t all that more difficult once you understood that the AI guards were all omniscient demi-gods. In the end I enjoyed each individual level (not you, Abattoir) and after completing the game I can say without a doubt it still holds up as one of the best stealth games ever made. I look forward to moving on to the rest of the series.
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