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Lumines: Electronic Symphony is a game developed by Q Entertainment and published by Ubisoft for the PlayStation Vita.
Lumines: Electronic Symphony has the same core gameplay of the previous Lumines titles. The objective is to survive by rotating and moving blocks onto the board. Blocks are made up of 2x2 and vary between two colors. If they're arranged to form a set of 2x2 of the same color, they form a colored square. Once the Time Line sweeps over the colored squares, they will be eliminated and points will be added to the player's overall score. If the blocks reach the top of the board, the player loses the game. Lumines: Electronic Symphony supports controlling the game using the PlayStation Vita's front touch screen, back touchpad, and using the console's buttons, triggers, and sticks, with players being able to use multiple control methods at once.
Lumines: Electronic Symphony has the same core gameplay of the previous Lumines titles. The objective is to survive by rotating and moving blocks onto the board. Blocks are made up of 2x2 and vary between two colors. If they're arranged to form a set of 2x2 of the same color, they form a colored square. Once the Time Line sweeps over the colored squares, they will be eliminated and points will be added to the player's overall score. If the blocks reach the top of the board, the player loses the game. Lumines: Electronic Symphony supports controlling the game using the PlayStation Vita's front touch screen, back touchpad, and using the console's buttons, triggers, and sticks, with players being able to use multiple control methods at once.
Release Date 2012-02-15
Japanese Release Date 2012-04-19
Rating / Parents' Guide
System(s)
PlayStation Vita
405d | @joel | Game added to Channel 3 library |