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Games releasing this month

9/1
JoJo's Bizarre Adventure: All-Star Battle R
9/3
Parcel Corps
9/4
Cylinder: Puzzles Returned
9/5
NFL Retro Bowl '25
9/6
NBA 2K25
9/6
Astro Bot
9/6
Ace Attorney Investigations Collection
9/8
STEINS;GATE
9/9
Warhammer 40,000: Space Marine 2
9/9
Zero Hour
9/9
The Elder Scrolls: Castles
9/10
Hive Jump 2: Survivors
9/10
Yars Rising
9/10
Elsie
9/11
Demolish & Build 3
9/12
Arma 3
9/12
Test Drive Unlimited Solar Crown
9/12
DeathSprint 66
9/12
Marvel vs. Capcom Fighting Collection: Arcade Classics
9/12
Nightmares Mansion: Scary Dreams
9/12
Lollipop Chainsaw RePop
9/12
Pico Park 2
9/13
Funko Fusion
9/17
The Plucky Squire
9/18
Shadowrun: Dragonfall - Director's Cut
9/23
Actraiser Renaissance
9/24
Cyber Hook
9/24
Dark Sky
9/24
Disney Epic Mickey: Rebrushed
9/26
Worms Armageddon: Anniversary Edition
9/26
RUINER
9/26
The Legend of Zelda: Echoes of Wisdom
9/27
EA Sports FC 25
9/29
Mighty Gunvolt
Contra 4 is a 2D action game published by Konami Digital Entertainment in the United States and developed by WayForward Technologies. It is the eleventh overall installment of the Contra series, and was released in North America on November 13, 2007 for Nintendo DS. A mobile port was released six days later on November 19, 2007. A rerelease, called Contra 4: Redux, was released for Android in 2011.
Release Date 2007-11-13
Japanese Release Date 2008-03-13
Developer(s)
Publisher(s)
Rating / Parents' Guide
Blood and Gore, Fantasy Violence, Language
System(s)
   Nintendo DS | Mobile (iOS, Android)
Contra 4 serves as a direct sequel to 1992's Contra III: The Alien Wars for Super NES, in celebration of the 20th anniversary of the franchise. It was the first original Contra game released on a portable platform since 1991's Operation C for Game Boy. Contra 4 is based on the same 2D gameplay featured in the series through Contra III: The Alien Wars, ignoring many of the game mechanics introduced in later games, and returning to the old method of picking up power-up icons to obtain new weapons. The play controls are similar to Contra III, including the ability to hold two weapons in the player's inventory. The action spans both screens of the Nintendo DS system and a grappling hook can be used by the player's character to latch onto railings, allowing the player's character to move from one screen to the other. Similarly to the arcade version of Super Contra, the player can pick up the same power-up twice, giving them an improved version of the same weapon. The player can also discard a power-up, allowing them to try out a new weapon without losing a previous one. In addition to the standard side view stages, there are also tunnel stages similar to the two "3D view" stages from the original Contra, in which the perspective shifts behind the character's back. The action in these stages is displayed solely on the upper screen, while the bottom screen is used to display the stage's map and the locations of power-ups. Other than using both screens, Contra 4 makes no usage of the DS' special features such as the touchscreen (besides navigating the main menu), microphone, or multiplayer modes.

16d @dan Missing 2024 Info
268d @dan Game added to Channel 3 library