Castlevania: Aria of Sorrow is a 2003 action role-playing game developed and published by Konami. It is the third Castlevania game for the Game Boy Advance. Producer Koji Igarashi, who had led the production teams for previous Castlevania games, led Aria of Sorrow's development as well. Michiru Yamane returned to compose the music alongside Takashi Yoshida and Soshiro Hokkai. Director Junichi Murakami was new to the Castlevania series. Aria of Sorrow is set in the year 2035, when Dracula has been sealed away after a battle in 1999. The plot follows the journey of Soma Cruz, a teenager granted occult power as a result of being a potential vessel of Dracula's reincarnation, as he battles dark figures that wish to inherit the undead lord's power. The game incorporates the same combination of elements from platform games and role-playing video games as in a previous game Castlevania: Symphony of the Night (1997). Aria of Sorrow introduces several features to the series, such as the "Tactical Soul" system and employs a futuristic storyline in contrast to the medieval setting of other Castlevania games.
Release Date 2003-05-06
Japanese Release Date 2003-05-08
System(s)
   Game Boy Advance

405d @joel Game added to Channel 3 library