Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Blue Byte, and published by Ubisoft. Anno 2070 required Uplay to operate as an always online DRM System, later removed for receiving severe criticism from players. The scenario is set in the year 2070. Global warming has melted the Arctic ice cap, which has raised the global sea level so that the coasts were flooded.[4] As a result, many old cities have vanished under the ocean, and much of what was once highland has been turned into chains of new islands. Responsibility for settling and exploiting these new frontiers is given to a select group of people, who captain mobile ocean-going bases known as Arks.

The game has three factions: The Eden Initiative (referred to as the "Ecos"), Global Trust (referred to as the "Tycoons"), and the S.A.A.T. (referred to as the "Techs"). Ecos are environmental and build sustainable cities, but are inefficient and slow to expand. Tycoons are industrious and expand quickly, but have problems with pollution and dwindling resources. The Tech is a support faction available to the other two, and they are useful in researching the latest and most powerful technologies. The Techs are only available later in the game when 10,000 credits are donated to their cause.
Release Date 2011-11-17
Rating / Parents' Guide
Alcohol Reference, Mild Violence
This is a strategy game in which players expand a single settlement into a prominent metropolis during the year 2070. As players increase territories and manage resources, they can engage in military conflicts against opposing factions. Combat is presented from an overhead perspective as players use weaponized vehicles (e.g., warships, tanks, bomber planes) to attack enemy structures; battles are accompanied by realistic gunfire and large explosions. In one introductory cutscene, the camera pans up from street-level pedestrians to an incoming missile strike; civilian casualties are heavily implied. To keep the populace happy, players can build distilleries or vineyards for schnapps and champagne; some references to alcohol also appear in the dialogue (e.g., “Man, how I'd love to hit the pub for a beer again,” “I'll drink to that!”).
System(s)
   PC

408d @joel Game added to Channel 3 library