Here in the Search nav, you can.... SEARCH. Start typing a game or gamer, it will autosuggest. Press one to go, or hit Enter to get the full search results.
Below the searchbox, you'll see recent games, gamers, clubs, events, and quests you've visited.
Below that is the full site map with all of the different pages on this platform. Most of these are accessible in the other navs too. But here they're all in one place, if you're into that sort of thing.
Jump in a virtual or IRL event, tournament, or league. Participate in a Quest (a gaming challenge that you can do any time). Channel 3 has something for all skill levels, including gaming-focused daily minigames.
Go to Events below to search for real-time tournaments or other events. Quests will show you offline challenges you can complete at any time.
Want to grow your Twitch, Kick, etc? Do not JUST post "I am live." Also interact with others, participate in quests, and get involved. If you get engaged, people will follow.
You may have friends here already, or you may meet your next lifelong squadmate here. Either way, Channel 3 is most fun when you find your people and can have friendly competitions and participate in challenges together.
Below you can navigate all the gamers, clubs, and causes on Channel 3.
If you'd like to create and run a Club, submit an New Club Request.
Whether it's 1 to 2, or 99 to 100, leveling up is the best feeling in the world. On Channel 3, when you participate in quests, when your post gets 1Up'd, when you crush a daily minigame, you get XP. Get 1k XP, and you level up and unlock rewards. Rewards can be custom reaction GIFs, cool backgrounds, or prize wheel spins for IRL gaming gear or in game currency.
Turbo is an optional subscription for superusers. You don't need Turbo to enjoy Channel 3. Turbo users get early access to new features, and are able to unlock more levels in a season.
On Channel 3, seasons last 3 months. They will always run January 1 - April 1, April 1 - July 1, July 1 - October 1, and October 1 - January 1.
Open channel3.gg in Chrome. Click the Install icon in the right side of the address bar:
Click Install when you get this prompt.
After installation, you can pin to the Windows taskbar alongside your other favorite apps.
Open channel3.gg in Safari. It has to be Safari.
Tap the Share button in the middle of the footer.
Tap Add to Home Screen.
Tap Add on the prompt.
BOOM. You're done. iPhones try to act like it's "just a website bookmark" because they want everyone to go through the App Store but really it functions just like an app... Full screen, moveable icon on your home screen. All of it.
Enjoy.
Install the Channel 3 app from the Google Play Store.
Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for DOS in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one. In Warcraft II, as in many real-time strategy (RTS) games, players collect resources to produce buildings and units in order to defeat an opponent in combat. Players gain access to more advanced units upon construction of tech buildings and research. The majority of the display screen shows the part of the territory on which the player is currently operating, and, using the small minimap, the player can select another location to view and operate on. The fog of war completely hides all territory (appears black) which the player has not explored: terrain that has been explored is always visible in gray tones, but enemy units remain visible only so long as they stay within a friendly unit's visual radius. Buildings remain displayed as the player last saw them, and do not register unobserved changes such as being built, damaged, or repaired, etc.