Related Gamers

Brian McGuinness A little TOO Raph
@laughatbrian

Related Games

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Games releasing this month

6/1
Tower of Dreams
6/4
Star Wars Hunters
6/18
Metal Slug Attack Reloaded
6/19
Into the Emberlands
6/20
Elden Ring: Shadow of the Erdtree
6/20
Rawmen
6/21
Champion Shift
6/22
The New Denpa Men
6/27
Luigi’s Mansion 2 HD
6/27
NeoSprint
Splatterhouse is a beat 'em up arcade game developed and published by Namco in 1988. It was the first in a series of games released in home console and personal computer formats. This game would later spawn the parody Splatterhouse: Wanpaku Graffiti, the sequels Splatterhouse 2, Splatterhouse 3, and the 2010 remake Splatterhouse, with the classic games being added to Namco Museum since 2017. Marketing for the game heavily emphasized its violent nature; for example, the TurboGrafx-16 port of Splatterhouse had a faux parental advisory warning printed on the front of the box that read, "The horrifying theme of this game may be inappropriate for young children... and cowards."
Splatterhouse is an arcade-style sidescrolling beat 'em up with platform elements in which the player controls Rick, a parapsychology college major who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate.[3] The game is influenced by western horror films, such as Friday the 13th, Evil Dead II, Poltergeist, Rejuvenatrix, and Parasite, as well as imagery inspired by the works of horror writer H. P. Lovecraft such as Herbert West–Reanimator. Similar to many sidescrolling beat 'em up games, Rick can only move in a two-dimensional environment. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform a dropkick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels. All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional sidescrolling fighters, boss fights have varying objectives and styles. Unlike most arcade games in the genre, Splatterhouse sends players back to checkpoints after losing lives or receiving a game over, discouraging "credit feeding" as a method of overcoming the various challenges.