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Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.
The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A shadowrun – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) can tap into an immersive, three-dimensional cyberspace on such missions as they seek access, physical or remote, to the power structures of rival groups. They are opposed by rival deckers and lethal, potentially brain-destroying artificial intelligences called "Intrusion Countermeasures" (IC), while they are protected by street fighters and/or mercenaries, often with cyborg implants (called cyberware), magicians, and other exotic figures. Magic has also returned to the world after a series of plagues; dragons who can take human form have returned as well, and are commonly found in high positions of corporate power.
Eight video games have been developed based on the Shadowrun franchise; the first in 1993 was an action role-playing game titled Shadowrun and developed by Beam Software for the Super Nintendo Entertainment System. The second, also titled Shadowrun, was released for the Sega Genesis in 1994, developed by BlueSky Software. The third game was a visual novel adventure game developed by Japanese company Group SNE in 1995 for the Sega CD, again titled Shadowrun. A fourth game, titled Shadowrun: Assassin, was planned to be released in 1998 by FASA Interactive Technologies for the PC, but was cancelled.[19] The next game released was a first-person shooter for the Xbox 360 and Windows Vista, entitled Shadowrun. It was developed by FASA Interactive, owned by Microsoft, which also produced the title. It was the very first game that allows cross-platform play on the Games for Windows – Live service. As the publishers of the Shadowrun role-playing game stated at the time of the video game's release: "Microsoft rewrote the timeline and setting for this game, so it is not in continuity with the tabletop RPG. It may be more accurately described as a game loosely based on Shadowrun."
The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A shadowrun – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) can tap into an immersive, three-dimensional cyberspace on such missions as they seek access, physical or remote, to the power structures of rival groups. They are opposed by rival deckers and lethal, potentially brain-destroying artificial intelligences called "Intrusion Countermeasures" (IC), while they are protected by street fighters and/or mercenaries, often with cyborg implants (called cyberware), magicians, and other exotic figures. Magic has also returned to the world after a series of plagues; dragons who can take human form have returned as well, and are commonly found in high positions of corporate power.
Eight video games have been developed based on the Shadowrun franchise; the first in 1993 was an action role-playing game titled Shadowrun and developed by Beam Software for the Super Nintendo Entertainment System. The second, also titled Shadowrun, was released for the Sega Genesis in 1994, developed by BlueSky Software. The third game was a visual novel adventure game developed by Japanese company Group SNE in 1995 for the Sega CD, again titled Shadowrun. A fourth game, titled Shadowrun: Assassin, was planned to be released in 1998 by FASA Interactive Technologies for the PC, but was cancelled.[19] The next game released was a first-person shooter for the Xbox 360 and Windows Vista, entitled Shadowrun. It was developed by FASA Interactive, owned by Microsoft, which also produced the title. It was the very first game that allows cross-platform play on the Games for Windows – Live service. As the publishers of the Shadowrun role-playing game stated at the time of the video game's release: "Microsoft rewrote the timeline and setting for this game, so it is not in continuity with the tabletop RPG. It may be more accurately described as a game loosely based on Shadowrun."
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Release Date 1993-05-01
3d | @dan | Game added to Channel 3 library |