Here in the Search nav, you can.... SEARCH. Start typing a game or gamer, it will autosuggest. Press one to go, or hit Enter to get the full search results.
Below the searchbox, you'll see recent games, gamers, clubs, events, and quests you've visited.
Below that is the full site map with all of the different pages on this platform. Most of these are accessible in the other navs too. But here they're all in one place, if you're into that sort of thing.
Jump in a virtual or IRL event, tournament, or league. Participate in a Quest (a gaming challenge that you can do any time). Channel 3 has something for all skill levels, including gaming-focused daily minigames.
Go to Events below to search for real-time tournaments or other events. Quests will show you offline challenges you can complete at any time.
You may have friends here already, or you may meet your next lifelong squadmate here. Either way, Channel 3 is most fun when you find your people and can have friendly competitions and participate in challenges together.
Below you can navigate all the gamers, clubs, and causes on Channel 3.
If you'd like to create and run a Club, submit an New Club Request.
Whether it's 1 to 2, or 99 to 100, leveling up is the best feeling in the world. On Channel 3, when you participate in quests, when your post gets 1Up'd, when you crush a daily minigame, you get XP. Get 1k XP, and you level up and unlock rewards. Rewards can be custom reaction GIFs, cool backgrounds, or prize wheel spins for IRL gaming gear or in game currency.
Turbo is an optional subscription for superusers. You don't need Turbo to enjoy Channel 3. Turbo users get early access to new features, and are able to unlock more levels in a season.
On Channel 3, seasons last 3 months. They will always run January 1 - April 1, April 1 - July 1, July 1 - October 1, and October 1 - January 1.
Open channel3.gg in Chrome. Click the Install icon in the right side of the address bar:
Click Install when you get this prompt.
After installation, you can pin to the Windows taskbar alongside your other favorite apps.
Open channel3.gg in Safari. It has to be Safari.
Tap the Share button in the middle of the footer.
Tap Add to Home Screen.
Tap Add on the prompt.
BOOM. You're done. iPhones try to act like it's "just a website bookmark" because they want everyone to go through the App Store but really it functions just like an app... Full screen, moveable icon on your home screen. All of it.
Enjoy.
Install the Channel 3 app from the Google Play Store.
Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, but not a direct sequel to Quake.[5] The game's storyline is continued in its expansions and Quake 4. Quake II is a first-person shooter, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game retains four of the eight weapons from Quake (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned visually and made to function in slightly different ways. The remainder of Quake's eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are not present in Quake II. The six newly introduced weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. The Quad Damage power up from Quake is present in Quake II, and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer. The single player game features a number of changes from Quake. First, the player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. CGI cutscenes are used to illustrate the player's progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he moves through game's levels. Another addition is the inclusion of a non-hostile character type: the player character's captured comrades. It is not possible to interact with these characters, however, as they have all been driven insane by their Strogg captors. The game features much larger levels than Quake, with many more wide open areas. There is also a hub system that allows the player to travel back and forth between levels, which is necessary to complete certain objectives. Some of the textures and symbols that appear in the game are very similar to some of those found in Quake. Enemies demonstrate visible wounds after they have taken damage.