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Prison Architect is a private prison construction and management simulation video game developed and published by Introversion Software. It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates scheduled every three to four weeks. With over 2,000,000 copies sold, Prison Architect made over US$10.7 million in pre-order sales for the alpha version. Prison Architect was an entrant in the 2012 Independent Games Festival. The game was available on Steam's Early Access program, and was officially released on October 6, 2015. The game is a top-down 2D (with a partially 3D mode) construction and management simulation where the player has been hired by the CEO of a for-profit prison company to take control of building and running a prison. The player's role is of both architect and governor with sandbox micromanagement themes, responsible for managing various aspects of the prison, including building facilities, connecting utilities, and managing staff. The player needs to recruit specific staff to unlock some aspects of the game (e.g., information about the prison's finances is unavailable without an accountant). The player is also responsible for the finances of their prison, and for meeting the needs of their prisoners (e.g., sanitation). The player is also able to implement various reform and labour programmes that reduce the specific prisoner's recidivism rate. The player tells the prisoners what to do indirectly by setting their schedule. The game takes inspiration from Theme Hospital, Dungeon Keeper, and Dwarf Fortress.
The player can also allow additional conditions to be applied to their game (such as simulated temperature, gang activities and more extreme weather conditions) to increase the difficulty of the game and to simulate a prison in conditions nearer to reality. Players may also opt to build a female prison, which necessitates the construction of nursing and childcare facilities for female inmates that are accompanying an infant. A player's prison is graded by an in-game report according to various factors including recidivism rate of prisoners that have left the prison, overall happiness and violence levels within the prison.
Prisoners are also ranked according to five different classes, which correspond to a different temperament and length of sentence. Prisoners may be motivated to behave well to be given a lower security rating; and prisoners with poor behaviour may be given a higher security rating as punishment. Death Row prisoners arrive with a 'clemency' gauge, expressed as a percentage. This percentage can be lowered with successive failed Death Row Appeal sessions; below a certain percentage, the prisoner can be executed without legal backlash to the facility regardless of the innocence of the prisoner. Should the Death Row prisoner pass an appeal, he may be released from the prison or transferred into the general prison population. There is also a Protective Custody class that player
The player can also allow additional conditions to be applied to their game (such as simulated temperature, gang activities and more extreme weather conditions) to increase the difficulty of the game and to simulate a prison in conditions nearer to reality. Players may also opt to build a female prison, which necessitates the construction of nursing and childcare facilities for female inmates that are accompanying an infant. A player's prison is graded by an in-game report according to various factors including recidivism rate of prisoners that have left the prison, overall happiness and violence levels within the prison.
Prisoners are also ranked according to five different classes, which correspond to a different temperament and length of sentence. Prisoners may be motivated to behave well to be given a lower security rating; and prisoners with poor behaviour may be given a higher security rating as punishment. Death Row prisoners arrive with a 'clemency' gauge, expressed as a percentage. This percentage can be lowered with successive failed Death Row Appeal sessions; below a certain percentage, the prisoner can be executed without legal backlash to the facility regardless of the innocence of the prisoner. Should the Death Row prisoner pass an appeal, he may be released from the prison or transferred into the general prison population. There is also a Protective Custody class that player
Release Date 2015-10-06
Rating / Parents' Guide
Blood, Drug Reference, Partial Nudity, Sexual Content, Strong Language, Violence
This is a construction simulation game in which players build and manage a prison. Players construct facilities, manage staff, and monitor the daily events/operations of prison inmates, including breaking up fights, searching for contraband. From a top-down perspective, prison inmates (depicted as "cartoony" wood pegs) are sometimes seen fighting each other as well as guards; large splashes of blood appear and remain on the ground. Players also view cutscenes containing narratives about select prisoners; these cutscenes include comic-book still images of violent acts and depictions of blood (e.g., gunshot wounds; stabbings; bound hostages; murder victims). One prolonged sequence depicts a hostage situation in which prison staff members can be hurt and killed by inmates. One cutscene depicts still images of a man and a woman partially nude in bed; moaning sounds can be heard. The game contains a handful of drug references: inmates smuggling drugs; still images of cocaine. The words “f**
System(s)
Nintendo Switch
| Xbox One
| PlayStation 4
| Xbox 360
| PC
| Mobile (iOS, Android)
408d | @joel | Game added to Channel 3 library |