Related Gamers

Brian McGuinness A little TOO Raph
@laughatbrian
J.Q. Belmont
@jdayretro2693

Related Games

None... yet.

Games releasing this month

5/2
Endless Ocean Luminous
5/2
Abiotic Factor
5/6
Hades II
5/8
V Rising
5/9
Animal Well
5/9
Little Kitty, Big City
5/9
Pac-Man Mega Tunnel Battle: Chomp Champs
5/10
Classic Marathon
5/14
The Rogue Prince of Persia
5/16
Lorelei and the Laser Eyes
5/20
Multiversus
5/23
World of Goo 2
5/23
Paper Mario: The Thousand-Year Door (Remake)
5/23
Duck Detective: The Secret Salami
5/29
Squad Busters
5/31
F1 24
Operation C
Operation C is a 1991 run and gun video game by Konami released for the Game Boy. It is a sequel to Super Contra, and the first portable installment in the Contra series. Operation C features gameplay and graphics similar to the Nintendo Entertainment System versions of Contra and Super Contra. The game has a total of five stages, many of which share design similarities to Super C (the NES version of Super Contra). The three odd-numbered stages (1, 3, and 5) are played from a side-view perspective, while the two even-numbered ones (2 and 4) are top-view. The soundtrack consists primarily of arranged background music from the original Contra, with the exception of a few tunes (namely the Area 2 theme, the Stage Select theme, the sub-boss theme in Area 3, and the ending theme). Operation C was the first Contra game to feature auto-fire as a default feature, resulting in the removal of the Machine Gun power-up from previous games. The Laser Rifle is also removed, leaving only the Spread Shot and Fire Gun from Super C. However, the game introduces a new Homing Gun that fires bullets that chase after enemies. The Spread Shot starts out as a three-way shot, but it can be upgraded to a five-way version after picking it up a second time. Unlike Super C, the Fire Gun does not have chargeable shots, while the Barrier and Rapid Bullets power-ups are not featured in this installment either.

153d @joel Game added to Channel 3 library