Like droves and droves of other terrestrial humans, I had anticipated this game for a long time before its release. The hype was real, and pretty much the only thing I ever want from a video game is to fly around in a little spaceship, so I was beyond stoked. I didn't buy in to the press conferences or read the blogs or watch the E3 interviews though—I just knew there was a new indie spaceship game coming out where you got to fly around a procedurally generated universe. That was plenty for me. But with a full-time job and a relationship that had just escalated to live-in status, how would I ever find the time to dump approximately one bajillion hours into this game, as my heart desired to?
Well, the gods of space exploration must've heard my prayers, because right when this game was released I got laid off from my job of 8.5 years with a pretty good severance package. Now instead of another summer spent in my windowless office, it was a summer of flying my little ship around, making discoveries, doing freelance work, crafting new materials, making Postmates deliveries on my bike, and staying up until 4am discovering new planets that I got to name. Between the severance and freelance work, I was raking in more money than I was while fully employed, and by the time I got a new job in November, I had saved enough money to pay for an engagement ring for that live-in girlfriend. Easily the best summer of my life.
Oh, and the game? I had such a wonderful time playing it. While the rest of the world called for Sean Murray's public execution, I was on another planet that he and his team has created (albeit procedurally) discovering a new nine-legged variety of local fauna. While other gamers were weeping over the fact that there were no giant space worms, I was soaking in the view on a planet that literally no one else had ever seen.
The moral of the story? If you're excited about something, why buy into hype? Why put your own expectations on something if you're going to be devastated by anything other than having those expectations fulfilled? In a world of endless trailers and teasers and press junkets and early buy-in and commercials and other pre-media appetizers that we consume before we gobble down our main course of media...it's tough to just experience something for what it is. Over the years since its initial release, this game has evolved into something I wouldn't even recognize, but I was one of the few people who was happy to dump 200+ hours into its original iteration. It was perfect.
And if you're calling for Scotland Yard to raid the house of indie game developers because a shadow in a trailer from a game convention three years ago led you to believe there would be a space worm and then there isn't a space worm and you'd put all of your hopes and dreams into the idea that there would be a space worm? Maybe it's time to put the controller down and learn some adult coping skills.