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Mothers Day 2024
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Games releasing this month

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Endless Ocean Luminous
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Abiotic Factor
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Hades II
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V Rising
5/9
Animal Well
5/9
Little Kitty, Big City
5/9
Pac-Man Mega Tunnel Battle: Chomp Champs
5/10
Classic Marathon
5/14
The Rogue Prince of Persia
5/16
Lorelei and the Laser Eyes
5/20
Multiversus
5/23
World of Goo 2
5/23
Paper Mario: The Thousand-Year Door (Remake)
5/23
Duck Detective: The Secret Salami
5/29
Squad Busters
5/31
F1 24
Mother 3 is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third and final entry in the Mother series. The game follows Lucas, a young boy with psychic abilities, and a party of characters as they attempt to prevent a mysterious invading army from corrupting and destroying the world. Mother 3 was never localized or released outside Japan, due to its release near the end of the Advance's lifespan and the company focusing on the Nintendo DS.[1] However, it was a critical and commercial success in the years that followed and has generated a cult following, in which it received praise for its character development, stylized graphics, music, and story, but was criticized for its lack of innovation in the role-playing genre. The game is noted for its themes of grief and rebellion against tyranny, and its progressively more mature and dramatic tone than its previous two installments. An unofficial English fan translation was released by the Starmen.net internet community in 2008, and received over 100,000 downloads within a week. Mother 3 was re-released for the Wii U Virtual Console in Japan in 2016.
Mother 3 is a single-player role-playing video game similar to previous games in the Mother series. The player controls a party of playable characters who explore the game's two-dimensional fictional world, primarily shown from a top-down perspective. While navigating the overworld, the player may converse with non-player characters, obtain items, or encounter enemies. Winning battles against enemies awards experience points to the party, which is required for leveling up. Leveling up a character permanently enhances its individual attributes such as maximum hit points (HP), power points (PP), offense, and defense. Weapons, armor, or accessories can be equipped on a character to increase certain attributes. The player can restore their characters' HP and PP or heal various status ailments by visiting hot springs which are abundant in the game world, and the player can save the game by talking to frogs. Currency is introduced in the later half of the game as Dragon Points (DP), earned by winning battles and used to purchase items. The player can deposit or withdraw DP from frogs. Mother 3 retains the turn-based battle system featured in EarthBound. When the player comes into contact with an enemy in the overworld, the game transitions to a battle screen. Battles are viewed from a presumed first-person perspective, showing the enemies against a distorted, animated background. The player can assign each character in their party to perform an action, such as attacking an enemy or using items to restore HP or PP. Some characters can utilize psychic-based abilities referred to as PSI, which includes stronger attacks and healing abilities, and require PP to execute. Like EarthBound, combat uses a "rolling health" system: when one of the player's characters is injured, its HP will gradually "roll" down, similar to an odometer, rather than immediately decremented. This allows a mortally wounded character to perform actions like attacking or healing themselves, as long as the player acts quickly enough. If a character loses all HP, it will become unconscious and cannot participate unless revived by another character. The player loses a battle if all characters become unconscious; the player will then be given the option to continue play from the nearest save point, but with half the DP on their person.[4] Combat in Mother 3 includes a unique musical combo system not seen in previous Mother games. When one of the player's characters directly attacks an enemy with a weapon, they can repeatedly attack the enemy by pressing the button in time with the beat of the background music, with each enemy possessing a musical theme with different rhythms. Using this system, the player can attack the enemy up to sixteen times in a row. When the correct beat is not apparent, the player can put the enemy to sleep to isolate the beat from the music.

134d @dan Game added to Channel 3 library