War
Declare war on any kingdom
Researcher
Collaboration agreements with 5 + 33% of the kingdoms
Merchant
Trade agreements with 5 + 33% of the kingdoms
Adventurer
Own 30 magic items
Discipline
Achieve master in conviction research
Isolationist
No wars for the 1st half of the game
Brilliance
Achieve master in intellect research
Conquerer
Control 1/5th of the realm's population
Engineer
Build a victory unit
Divine
Cleric attains a natural 15 conviction
Diplomat
Peace or Alliance agreement with 15 or more kingdoms
Savant
Mage attains a natural 15 intelligence
Collector
Own any artifact
Overlord
Control 2/5th of the realm's population
Formidable
Control 100 strength points of navies
Destroyer
Villain's Corruption Curse at 1,000
Apostle
Attain all 5 unity runes