Quests

Flying with Colours
2
Pre-Save Descent by Adam Evalt
18
100 XP
Blynd by Castor Garden
19
100 XP
Podcast Bonus Quest: Best Menu Song
33

Related Gamers

Hector Reyes
Joob (@joob)
Joob
jklein8383 (@jklein8383)
jklein8383

Related Games

None... yet.
Hue
Hue is a 2016 puzzle-platform game designed by Henry Hoffman and Dan Da Rocha, developed by Fiddlesticks, and published by Curve Digital. The game was released on August 30, 2016 for Microsoft Windows, PlayStation 4, and Xbox One, and later released on November 29, 2016 for PlayStation Vita. It was released for Nintendo Switch on June 6, 2019. There were further releases for iOS on January 25, 2020 and Android on April 22, 2020. Hue is a side-scrolling puzzle platform game. The plot revolves around the protagonist, Hue, searching for his mother (voiced by Anna Acton) who turned an 'impossible colour' due to the fracturing of the Annular Spectrum, a ring that she developed to allow perception and alteration of colour. Hue, the player character, can walk, jump, climb ladders and push or pull objects. During this journey, the player searches through multiple areas in a greyscale world. In some cases, it is required to collect a key in order to access the next room, and the player can gather Erlenmeyer flasks hidden within levels. As the player progresses, Hue collects eight shards of different colours of the Annular Spectrum. The colours are aqua, navy, purple, pink, orange, red, yellow and green. Players can access them in the form of a colour wheel, and picking a shard makes the background colour match the selected piece. This in turn makes certain in-game elements temporarily cease to exist if they are the same colour, blending into the background. If the colour is changed again, they reappear. These elements include walls, movable boxes, lasers that kill the player on contact, bouncing blocks that shift their colour when jumped on, slime jets that change the colour of other objects, and others. If Hue touches a spike or a laser, gets hit by a falling object or falls into the abyss, he gets sent back to the start of the room. As the player progresses, collecting more shards and unlocking more colours, the complexity of the puzzles increases and previously unreachable areas can be accessed.
Hue
I scooped up Hue during an eShop sale after having a great time with both Inside and Limbo. Immediately found the similarity in the art style of Hue and Limbo, but that is near where the similarities end. Hue is the more engaging game with its masterful use of color as a mechanic and great soundtrack. It offers a great blend of challenge and enjoyment. Each level design is interesting and helps move the 'light' storyline along. The narrative, driven by a poignant tale of love and loss, adds an emotional depth that elevates Hue beyond a mere puzzle game. My kids wanted to watch every level to get to the next letter and were intrigued by the storyline. It is worth the price of admission (especially when on sale).
0
Hue
I just completed the game and honestly don't know how to feel about it.

The colors and music suck you in right away. I love that every time a letter is read to you, the game gives you enough walking room to enjoy the dialogue without having to stand still or worry about falling. The puzzles scaled in their difficulty and were fun, but I thought they became a little too elaborate towards the end.

The ending though is really what's stopping me from going 5 stars. I had built up in my head a couple predictions of where I thought the game was going, but I didn't think all the great build up was utilized enough. I was left wanting and unsure.

If you enjoy puzzle scrollers though, I still recommend playing. Play handheld if possible.
0
Hue
It's an amazing game
With a great soundtrack
Absolutely unique gameplay
honestly GIVE IT A TRY!!


I feel kinda bad for only giving it only 4/5 but I felt like the puzzles in the final segment were stretching out a tiny bit too much, after a few (the amount I was used to from previous segments) I always kept thinking "okay that was the last one , right?" But the puzzles kept coming
0
jklein8383

castorgarden

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