Halo Wars 2
It was probably a necessary change. They did improve some things, but they over complicated some as well.

They introduced the power resource and system. Made sense to me. This put them a little more in line with some other RTS. They introduced a LOT of champions/heroes. I think maybe a little too many for their own good. Flying units felt over powered. The balancing and support for the game was minimal, and disappeared quickly. The servers are still maintained, but no balancing is really happening.

Blitz mode was fun when the beta came out, mostly because everyone was capped, and relatively level on the field. Then when the live game came out, the fears were real. The mode became incredibly pay (a lot... sometimes... sometimes not... its loot packs) to win. So if you didn't dedicate every moment to the mode, or didn't want to pay to get additional packs than the season rewards, you just couldn't compete. It didn't matter at that point whether your team was comp and tech better, you just couldn't win as your units were over powered.

Still a solid game, and the controls work very well on PC, so I liked it. Didn't play it nearly as much as the first, but still enjoyed it.
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Halo Wars 2
More of the same. If you liked the first, then you’ll like this one.
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Mason Thibodeau

Tony Moreno

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