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About
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
Release Date Jan 13 1982
Japanese Release Date Feb 3 1982
Systems
Xbox 360
, Game Boy Color
, Super Nintendo (SNES)
, Sega Game Gear
, Atari Lynx
, Sega Genesis
, Game Boy
, Sega Master System
, Atari 7800
, Nintendo (NES)
, Atari 5200
, Commodore 64
, Atari 2600
, PC
, Arcade
, ZX Spectrum
Rating / Parents' Guide
Developer(s)
Publisher(s)
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Midway Games