Control has some amazingly smooth mechanics. You can tell the team behind this game spent a lot of time making sure the weapons and abilities felt amazing, which is a boon for this game about inner power. The feel of the mechanics really add to the game. There are so many features, but the design keeps it from feeling overwhelming.
The pacing of this game is also fantastic, and the narrative will keep you on your toes. If you're a fan of SCPs, this game is for you! With lots of lore, documents, notes, etc to read, there's a lot to learn about this universe, which is connected to Alan Wake. However, Control's side missions occasionally suffer from something I'd like to call "Prototype Problems." If you've ever played Prototype, you know that the side missions are incredibly repetitive. Eventually, this becomes true for Control, but luckily, those are optional, and you can still make it through the game without grinding.
The ending is a bit abrupt, but where it lacks, it makes up for in musical score. The ending of this game is HYPE.
Overall, Control is an amazing game from Remedy that features unique characters and boss fights, psychology, and paranormal tension which all combine to make one hell of a game.