Here in the Search nav, you can.... SEARCH. Start typing a game or gamer, it will autosuggest. Press one to go, or hit Enter to get the full search results.
Below the searchbox, you'll see recent games, gamers, clubs, events, and quests you've visited.
Below that is the full site map with all of the different pages on this platform. Most of these are accessible in the other navs too. But here they're all in one place, if you're into that sort of thing.
Jump in a virtual or IRL event, tournament, or league. Participate in a Quest (a gaming challenge that you can do any time). Channel 3 has something for all skill levels, including gaming-focused daily minigames.
Go to Events below to search for real-time tournaments or other events. Quests will show you offline challenges you can complete at any time.
Every once in a while, you may get lucky and get a "personal quest" at the top of your feed. Complete it for bonus xp, or simply dismiss it if you are not interested.
You may have friends here already, or you may meet your next lifelong squadmate here. Either way, Channel 3 is most fun when you find your people and can have friendly competitions and participate in challenges together.
Below you can navigate all the gamers, clubs, and causes on Channel 3.
If you'd like to create and run a Club, submit an New Club Request.
Whether it's 1 to 2, or 99 to 100, leveling up is the best feeling in the world. On Channel 3, when you participate in quests, when your post gets 1Up'd, when you crush a daily minigame, you get XP. Get 1k XP, and you level up and unlock rewards. Rewards can be custom reaction GIFs, cool backgrounds, or prize wheel spins for IRL gaming gear or in game currency.
Turbo is an optional subscription for superusers. You don't need Turbo to enjoy Channel 3. Turbo users get early access to new features, and are able to unlock more levels in a season.
On Channel 3, seasons last 3 months. They will always run January 1 - April 1, April 1 - July 1, July 1 - October 1, and October 1 - January 1.
Open channel3.gg in Chrome. Click the Install icon in the right side of the address bar:
Click Install when you get this prompt.
After installation, you can pin to the Windows taskbar alongside your other favorite apps.
Open channel3.gg in Safari. It has to be Safari.
Tap the Share button in the middle of the footer.
Tap Add to Home Screen.
Tap Add on the prompt.
BOOM. You're done. iPhones try to act like it's "just a website bookmark" because they want everyone to go through the App Store but really it functions just like an app... Full screen, moveable icon on your home screen. All of it.
Enjoy.
Install the Channel 3 app from the Google Play Store.
ALF: The First Adventure is an action video game that was released in 1987 for the Apple II, Atari ST, Commodore 64, and MS-DOS compatible operating systems. It is based on the television series ALF. All versions of the game start off with a basic introduction into the game itself along with some basic instructions on how to control the ALF character. As ALF, the player has to run around and collect pizzas and parts for his starship while trying not get caught by Willie Tanner, as Willie will take away all of ALF's possessions; forcing him to start over again. ALF must also grab cats, but ALF must eat a pizza before a cat can be picked up. Getting caught by the dog catcher is an alternative form of "punishment" in the game; only the player's nemesis Willie can release him from the pound. Since Willie is unable to rescue ALF after being locked up the third time, the situation eventually becomes an automatic game over. All versions of the game have a strict time limit to accomplish everything. They also have ALF claiming the player's loss is being blamed "on the alien." Players who make the high score become members of the Honorary Melmac Skleen Club; which consists of the high score list and an in-joke for fans of the television series. The game is almost identical to Pac-Man in terms of gameplay. All the maps in the game usually span about an area of either 2x2 or 2x3; totalling four to six screens of action per stage.